We are a company specialized in brain-environment interaction. We develop algorithms to interpret thoughts and materialize them in playful installations. Our goal is to have as many people as possible understand the brain and research issues.
We try to capture and classify the imagination. The algorithm developed by mentalista allows us to analyze mental images from our visual cortex. These images are materialized by electrical impulses that will allow us to program an action on a connected object. By materializing thought into objects, we allow people to have a perceptual feedback on their mental state, which is necessary to gradually learn to control and better understand his brain. We use machine learning tools to extract models that predict the activation of a thought, from a considerable volume of brain activity.
Bastien Didier aka Gille de Bast, Chairman, Chief Executive Officer
A digital artist, Gille de Bast has been exploring the field of brain-machine interfaces for several years. "This 23-year-old prodigy", according to ARTE’s Tracks magazine, has become one of the recognized specialists of the field today. He uses brain waves as creative material. From aperitifs to football matches, Gille de Bast focuses on popular practices to divert them from their original purpose and question our cultural resources. His relationship with the world and technology is expressed through the research he conducts around this new language, in which thought is directly related to the environment.
Thu Trinh Bouvier, Project Director
Thu is in charge of digital projects at the Aéroports de Paris Group. Previously, she was Head of New Media at Vivendi. Following a sociological approach, she wrote a published book on the creation of a new language specific to generations Y and Z, the "Pic Speech", which is based on the use of images (videos, animated images, photos, emojis and drawings). She is also part of the Data.Bingo collective, which designs and produces digital works in line with the DataDada spirit!
Romaric Manovelli, Director of Development
An entrepreneur, producer and business developer with a passion for new media, he has been developing his expertise in new technologies for 10 years: VR, AR, 360° video, 3D animation, brain-machine interfaces. He participates in the development and expansion of innovative start-ups, supporting them in their business strategy and commercial deployment. Romaric works to advance tomorrow's technologies, while analyzing customer needs and market realities.
She has been practicing so-called digital art since 1998 and uses the Internet as a creative material. She explores the essence of poetry, digital aesthetics and networks. She cultivates simple, minimal forms that sometimes look "homemade", deliberately far away from the hyper-technicality of some digital devices. In a critical and playful way, her work questions the great actors of the Internet such as Google, Twitter or Facebook and the new world which surrounds us. In her research and created pieces, she tries to reveal the invisible or the poetry of digital things. Albertine follows the thread of a playful, impertinent and funny poetry. She is DataDada and it shows!
Sylvie Tissot, Software engineer
A software engineer, she began her career in Alstom's research laboratories and then worked at ARTGROUP, a company specialized in special effects and android shows. She is the president of the association "we love the net" and the founder of Anabole, a company that provides digital products and services for SMEs, large corporations and cultural institutions. She teaches programming in design schools. She helps artists in the technical implementation of their projects and conducts research in partnership with various laboratories (LRI, LIMSI, ENSADLab).